WILL TO WAR

Real-time. Connected land is efficient, adjacent complementary resources chain, terrain shapes the fight. Fortify, hold the high ground and the rivers, and starve their will.

FRONT 01 // LIVE 0:00
YOU
0 sup +0/s · 0 mat +0/s · ⛓0
100
ENEMY
0 sup +0/s · 0 mat +0/s · ⛓0
100
click your tile: +1 force (3 mat)
Ssup  Mmat  strat  capital  chain  fort  ^hills  ․․woods  river

      
Terrain (the background texture): hatched tiles are hills and dotted tiles are woods — both make a defender tougher, stacking with walls, so the best strongpoints combine high ground and fortification. Blue lines are rivers: attacking across one is penalised, so they form natural front lines worth holding. Terrain is geography — it stays when a tile changes hands; only walls are destroyed on capture.